Free craps simulator: practice on a real Las Vegas layout
PointPuck is a full craps table you can play in a browser, with the same bets, the same payouts, and the same 3-4-5x odds you'd find in a Las Vegas casino. Play money only, no download, no account required to start rolling.
Every bet on the layout, not a simplified version
Most free craps games give you a pass line, a field and a couple of place bets. This one gives you the whole table, because the bets you don't understand are the ones that cost money at a real casino.
The line bets are all here: pass, don't pass, come and don't come, with free odds behind every one of them at 3-4-5x — 3x behind a point of 4 or 10, 4x behind a 5 or 9, 5x behind a 6 or 8. Odds pay exact true odds with zero house edge, and lay odds on the don't side work the same way in reverse: lay $6 to win $5 against the 6 or 8, $3 to win $2 against the 5 or 9, $2 to win $1 against the 4 or 10.
On the numbers you get place bets (4/10 at 9:5, 5/9 at 7:5, 6/8 at 7:6), buy bets paying true odds with the 5% commission taken only when you win, and lay bets against a number on the same terms. Place, buy, lay and hardway bets are off on the comeout by default, the standard casino rule, and you can switch them on the way you would tell a dealer at a live table.
The center of the table is complete too: hardways (hard 6 and 8 at 9:1, hard 4 and 10 at 7:1), the field with 2 paying double and 12 paying triple, and every one-roll proposition — aces, boxcars, ace-deuce, the yo, any seven, any craps, the horn, C&E, and hop bets where you name an exact combination of the dice. Big 6 and Big 8 sit on the felt as well, paying even money, so you can see why placing the 6 and 8 instead is always better.
Finally there is Bonus Craps: All Small (roll every one of 2, 3, 4, 5, 6), All Tall (8, 9, 10, 11, 12) and All or Nothing at All (all ten), each of which has to complete before any 7 shows, including a comeout 7. They pay 35 for 1, 35 for 1, and 176 for 1.
Real payouts, floored to the dollar
Payouts are calculated the way a live table calculates them, including the parts that surprise people. Odd amounts floor to the whole dollar: a $6 place bet on the 6 pays $7, but a $7 place bet still pays $8, not $8.17. That rounding is why dealers want the 6 and 8 in $6 units and the 4, 5, 9 and 10 in $5 units — better to learn it here than mid-hand at a live table. Minimums are $1, so you can put a real bet on any spot and see exactly what it returns.
A $1,000 practice rail
Every player starts with a $1,000 play-money rail. It has no cash value, which is the point: put $22 on the horn just to see what happens, take the worst side of a prop on purpose, or run a strategy for two hundred rolls and watch how it behaves. Mistakes cost nothing but a reset.
Live multiplayer tables
You can play solo, or join a live table with other people on it. The dice move around the table the way they do in a casino: when it's your turn to shoot, you knock to send them, and everyone sees the same roll resolve against their own bets. A real shooter rotation with other people's bets on the felt is a very different rhythm from clicking a roll button alone, and much closer to a casino.
Tools that make learning faster
One-tap quick bets put a standard combination down in a single move: $32 across (all six numbers), $22 inside (5, 6, 8, 9), $20 outside (4, 5, 9, 10), or all the hardways at once. These are the exact calls players make out loud at a table, so tapping them teaches you both the bet and the language.
Hover tips sit on every spot on the layout and tell you what the bet is, what it pays and what it costs you in house edge, before you commit a chip. Draggable chips let you pick a bet up and move it to another spot instead of clearing and re-betting. And session stats track your hands, your rolls and how your rail moved, so after a long session you can see what your strategy actually did rather than what it felt like it did.
A public dice audit
Fair dice are the one thing a simulator has to get right, so the results are open. The dice audit page runs chi-square tests over every roll the site has ever produced and publishes the distribution, so you can check that the 7 really shows 6 times in 36 over the long run and no face is favored. If a practice tool's dice are wrong, everything you learn on it is wrong too.
Why practice before you play for real
A live craps table is the loudest, fastest table in the casino, and it is unusually unfriendly to beginners. Three things go wrong for new players, and all three are free to fix here.
First, knowing where the bets live. The layout is dense and mirrored, and reaching across it or putting a chip in the wrong box slows the game down. Ten minutes of clicking spots fixes that permanently.
Second, knowing the calls. Craps is a spoken game: you say “$44 inside,” “take the odds,” “same bet,” “working on the comeout.” If you already know what each phrase does, you can play without narrating your confusion to a full table.
Third, and most expensively, knowing what each bet costs. The gap between placing the 4 and buying it, or between a pass line with full odds and one without, is real money per hour. At a $15 table that lesson is tuition. Here it is free.
What this is not
This is practice and entertainment, not gambling. There is no real money in it: you cannot deposit, you cannot withdraw, and the chips have no cash value. It also will not make you a winning craps player, because craps has no winning strategy — the house holds an edge on every bet except the free odds, and the best any strategy does is lose more slowly.
Learn the theory while you play
The table is paired with a full library of craps articles. Start with the craps guide for the rules, or strategy for how to bet. Then go deeper: the pass line and odds, why free odds are the only zero-edge bet, every bet ranked by house edge, the mathematically best strategy, and table etiquette for when you finally walk up to a live one.
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