The 3-Point Molly: the cheapest way to have three numbers working

The 3-Point Molly is a pass line bet and two come bets, each backed with maximum free odds. At 3-4-5x that blends to about 0.37%, the lowest price a right bettor can pay. Here is the arithmetic, a full hand roll by roll, and the trade-off nobody mentions.

How the 3-Point Molly is played

Three steps, repeated forever.

That's the whole system. The name is craps folklore; the structure is what matters. Every flat bet is a 1.41% bet, and every dollar stacked behind it is a free odds bet with no house edge at all. At $10 flat with 3-4-5x, maximum odds means $30 behind a 4 or 10, $40 behind a 5 or 9, $50 behind a 6 or 8 — sized so full odds always win exactly $60.

Why 0.37% is real

Start with the only fact that costs you anything: a $10 pass or come bet has an expected loss of 14.1 cents. That's 1.41% of $10, and it never changes. The odds behind it pay true odds, so they add zero to the expected loss while adding a great deal to the amount wagered. The blended edge is just 14.1 cents divided by everything you put out.

PointWaysMax odds on a $10 flat
4 or 106$30
5 or 98$40
6 or 810$50
Average odds bet once a point is set24$41.67

A point gets established on 24 of 36 comeouts, two-thirds of the time, so the average odds bet across all decisions is two-thirds of $41.67, or $27.78. Add the $10 flat and each decision puts $37.78 into action. Divide: 14.1 cents against $37.78 is 0.373%. Come bets work out the same, because a come bet is a pass line bet with its own comeout. This is why the odds multiple matters more than anything else you control.

Odds takenBlended edge
No odds1.41%
1x0.85%
2x0.61%
3-4-5x0.37%
5x0.33%
10x0.18%

Nothing else on the layout is close. The Iron Cross pays about 2.4%, $32 across about 3.9%, a place 4 a flat 6.67%.

A full hand, roll by roll

$10 flat bets, full 3-4-5x odds. Follow the money and watch the last column.

RollWhat you doOn the felt afterIf a 7 rolls nowNet
Comeout: 9Point 9. Take $40 odds. Put $10 in the come.Pass $50; come box $10−$40$0
6Come travels to the 6. Add $50 odds. New $10 come bet.Pass $50; 6: $60; come box $10−$100$0
3The fresh come bet loses — craps on its own comeout. Replace it.Pass $50; 6: $60; come box $10−$100−$10
10Come travels to the 10. Add $30 odds. Three points working, so no new come bet.Pass $50; 6: $60; 10: $40−$150−$10
5Nothing. No bet on the 5, and you don't chase it.$150 out−$150−$10
6The 6 wins: $10 flat plus $60 odds. Collect $70. New $10 come bet.Pass $50; 10: $40; come box $10−$80+$60
8Come travels to the 8. Add $50 odds. Three working again.Pass $50; 10: $40; 8: $60−$150+$60
9Pass line wins $10 plus $60 odds. Point made, so come odds go off for the comeout. New $10 pass line bet.Pass $10; 10: $40 (off); 8: $60 (off)−$10+$130
Comeout: 4Point 4. Take $30 odds. Come odds back on.Pass $40; 10: $40; 8: $60−$140+$130
7Seven-out. Everything comes down.Nothing—−$10

Ten rolls, two winners paying $70 each, a point made — and the hand ends down $10. That's not a badly played hand, it's an ordinary one: wins in $70 pieces, the seven-out in one $140 piece.

Why come odds are off on the comeout

Look at the eighth row again. The point was made, so the next roll is a comeout, and by default the odds on your come bets stop working for it. The flat come bets stay live — contract bets you can't remove — but the $30 and $50 behind them sit idle.

That row is why the rule exists. A 7 there wins your new pass line bet $10 and kills two come flats for $20: a net loss of $10. With the odds working it would have cost $20 in flats plus $80 in odds against a $10 win — −$90 instead of −$10. On a comeout you're rooting for the 7, and the default keeps $80 from riding against you.

Here's the honest part: it saves you nothing in expectation. Odds are a zero-edge bet on or off. Check it. The $30 behind your come 10 wins $60 on three ways and loses $30 on six: $180 against $180. The $50 behind your come 8 wins $60 on five ways and loses $50 on six: $300 against $300. Turning them on changes the long-run result by exactly zero; it only adds swing. What the default buys is a calmer heart rate on the roll where a 7 is most likely. Override it by telling the dealer “my odds work”; the rulebook is in working on the comeout.

The money-at-risk reality

This is the trade-off, and it's the thing the low edge hides. With three points up and full odds at $10 flat you have between $130 and $170 on the felt, and one 7 takes all of it. In the hand above the exposure peaked at $150 — on the strategy people call “the safe one.”

Compare a player with $12 on the 6 and 8: their worst roll costs $12, yours costs $150. The Molly is cheap per dollar wagered and expensive per roll survived. About $120 of that $150 is zero-edge money the house isn't charging you for — but variance doesn't care about the house edge. You still have to sit through the hit without changing how you play.

The practical rule: size the flat bet so three points at full odds is a slice of your session bankroll you can lose several times over. Bankroll management has the numbers.

The discipline it demands

Keep making come bets. A Molly that stops after one number is a pass line bet with extra vocabulary. When a number hits, the money goes straight back in the come box — yes, sometimes moments before a seven-out.

Take max odds. Dropping to 1x more than doubles what you pay. If full odds on $10 flat is more than you want out there, the fix is a smaller flat bet, not less odds. A $5 Molly with full odds puts about $75 out at 0.37%; a $10 Molly with 1x odds puts about $60 out at 0.85%. Same exposure, twice the cost.

Leave the props alone. A single $5 yo on the comeout costs 56 cents in expectation. All three flat bets in a $10 Molly cost 42 cents. One prop bet is more expensive than the entire strategy sitting next to it, and hedging a seven-out with any seven at 16.67% is the worst move on the table.

Accept dead rolls. Numbers you don't have will roll. Don't add a place bet to cover them; that's how a 0.37% game becomes a 3% one.

Variations

2-Point Molly. Pass line plus one come bet. The blended edge is identical at 0.37%, because every dollar is still either a 1.41% flat or a 0% odds bet. Only the exposure changes, from roughly $150 to roughly $100. If the three-number version has you flinching, this is the right adjustment — it costs nothing but action.

4-Point Molly. Pass plus three comes, four numbers, $190 or more out. Same edge again. Covering four of the six point numbers sounds like protection and isn't: the 7 still takes everything at once, and you resolve flat bets faster, paying that 14.1 cents more often per hour.

Less than max odds. Legitimate when the bankroll can't take the swing, as long as you know the price: 2x is 0.61%, 1x is 0.85%. Cut the flat bet first.

The don't-side mirror. Don't pass and two don't comes with lay odds runs about 0.27%, cheaper still, with the rhythm reversed — small frequent wins, rare big losses. See how it stacks up against the others.

Who it suits

The Molly suits a player who wants to be on the same side as the table, wants several numbers working, and cares enough about the math to keep the discipline. It's the best right-side game available, for a boring reason: almost all its money sits on the one bet with no house edge.

It does not suit a short bankroll, or anyone who pulls odds down when the shooter looks cold. If $150 on the felt makes you want to hedge, play the 2-point version or drop to $5 flat — either beats a Molly you can't sit still through. Run twenty hands on play money and watch that exposure column climb.

Play a 3-Point Molly free on the table

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